godot/scene
Hugo Locurcio 350227013d
Improve 2D RayCast and one-way collision drawing
- Make RayCast2D gray when it's disabled
- Make the one-way collision arrow use the inverted shape debugging
  color (will result in an orange color by default)
  - This makes it easier to distinguish it from RayCast2D arrows
- Make lines slightly thinner
- Make the RayCast2D arrow tip larger
- Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12 23:50:38 +02:00
..
2d Improve 2D RayCast and one-way collision drawing 2019-07-12 23:50:38 +02:00
3d Merge pull request #30304 from DavidSichma/remote_cache 2019-07-09 22:08:59 +02:00
animation Improve the node configuration warning display 2019-07-09 00:18:00 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Merge pull request #30455 from qarmin/const_reference 2019-07-10 15:43:15 +02:00
main Merge pull request #30517 from kawa-yoiko/modal-freeze 2019-07-12 10:18:02 +02:00
resources Merge pull request #30466 from Chaosus/vs_boolean_funcs 2019-07-12 13:20:44 +02:00
register_scene_types.cpp Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00