godot/servers/physics_3d
Markus Mikonsaari 5e2477e571
Fix separating axes for 3D cylinder-face collisions
When checking for lateral surfaces of a cylinder against the points on a
face, the axis projection does not remove the cylinder position. This
results in the axis pointing to the wrong direction and reports
collisions when there shouldn't be.

(cherry picked from commit 3f69af9e64)
2024-04-08 15:48:30 +02:00
..
joints Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gjk_epa.cpp Analytic collision normals 2023-01-18 18:24:57 -08:00
gjk_epa.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_area_3d.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
godot_area_3d.h Replace Area gravity point distance scale with unit distance 2023-01-29 22:12:00 -06:00
godot_area_pair_3d.cpp Fix body leaving area gravity influence 2024-01-24 16:38:28 +01:00
godot_area_pair_3d.h Fix body leaving area gravity influence 2024-01-24 16:38:28 +01:00
godot_body_3d.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
godot_body_3d.h Resolved issues with script PhysicsDirectBodyState3d contacts 2023-04-12 11:40:34 -07:00
godot_body_direct_state_3d.cpp Resolved issues with script PhysicsDirectBodyState3d contacts 2023-04-12 11:40:34 -07:00
godot_body_direct_state_3d.h Resolved issues with script PhysicsDirectBodyState3d contacts 2023-04-12 11:40:34 -07:00
godot_body_pair_3d.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_body_pair_3d.h Analytic collision normals 2023-01-18 18:24:57 -08:00
godot_broad_phase_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_broad_phase_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_broad_phase_3d_bvh.cpp [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
godot_broad_phase_3d_bvh.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_collision_object_3d.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_collision_object_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_collision_solver_3d.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_collision_solver_3d.h Analytic collision normals 2023-01-18 18:24:57 -08:00
godot_collision_solver_3d_sat.cpp Fix separating axes for 3D cylinder-face collisions 2024-04-08 15:48:30 +02:00
godot_collision_solver_3d_sat.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_constraint_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_joint_3d.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
godot_physics_server_3d.cpp Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
godot_physics_server_3d.h Analytic collision normals 2023-01-18 18:24:57 -08:00
godot_shape_3d.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_shape_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_soft_body_3d.cpp Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
godot_soft_body_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_space_3d.cpp Allow for 32 max collisions in `test_body_motion` 2024-04-08 15:48:28 +02:00
godot_space_3d.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_step_3d.cpp Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
godot_step_3d.h Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00