..
joints
Single Compilation Unit build.
2023-06-06 15:36:51 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
gjk_epa.cpp
Analytic collision normals
2023-01-18 18:24:57 -08:00
gjk_epa.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_area_3d.cpp
Merge pull request #83003 from AThousandShips/null_check_extra
2023-10-09 15:37:14 +02:00
godot_area_3d.h
Replace Area gravity point distance scale with unit distance
2023-01-29 22:12:00 -06:00
godot_area_pair_3d.cpp
Fix body leaving area gravity influence
2024-01-24 16:38:28 +01:00
godot_area_pair_3d.h
Fix body leaving area gravity influence
2024-01-24 16:38:28 +01:00
godot_body_3d.cpp
Merge pull request #83003 from AThousandShips/null_check_extra
2023-10-09 15:37:14 +02:00
godot_body_3d.h
Resolved issues with script PhysicsDirectBodyState3d contacts
2023-04-12 11:40:34 -07:00
godot_body_direct_state_3d.cpp
Resolved issues with script PhysicsDirectBodyState3d contacts
2023-04-12 11:40:34 -07:00
godot_body_direct_state_3d.h
Resolved issues with script PhysicsDirectBodyState3d contacts
2023-04-12 11:40:34 -07:00
godot_body_pair_3d.cpp
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
godot_body_pair_3d.h
Analytic collision normals
2023-01-18 18:24:57 -08:00
godot_broad_phase_3d.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_broad_phase_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_broad_phase_3d_bvh.cpp
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-25 18:45:30 +02:00
godot_broad_phase_3d_bvh.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_collision_object_3d.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_collision_object_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_collision_solver_3d.cpp
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
godot_collision_solver_3d.h
Analytic collision normals
2023-01-18 18:24:57 -08:00
godot_collision_solver_3d_sat.cpp
Fix separating axes for 3D cylinder-face collisions
2024-04-08 15:48:30 +02:00
godot_collision_solver_3d_sat.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_constraint_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_joint_3d.h
Single Compilation Unit build.
2023-06-06 15:36:51 +01:00
godot_physics_server_3d.cpp
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
godot_physics_server_3d.h
Analytic collision normals
2023-01-18 18:24:57 -08:00
godot_shape_3d.cpp
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
godot_shape_3d.h
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
godot_soft_body_3d.cpp
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
godot_soft_body_3d.h
Add ability to get barycentric coordinates from ray
2023-08-02 15:16:44 -05:00
godot_space_3d.cpp
Allow for 32 max collisions in `test_body_motion`
2024-04-08 15:48:28 +02:00
godot_space_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_step_3d.cpp
Move some worker_thread_pool.h includes out of header files
2023-02-13 14:02:01 -05:00
godot_step_3d.h
Move some worker_thread_pool.h includes out of header files
2023-02-13 14:02:01 -05:00