godot/scene
Rémi Verschelde 350bde0db6
Merge pull request #95954 from rakkarage/shader-material-reset
Enable revert button for `ShaderMaterial::next_pass` and `ShaderMaterial::render_priority`.
2024-08-26 22:45:37 +02:00
..
2d Merge pull request #91731 from TokageItLab/b2s 2024-08-19 16:04:40 +02:00
3d Merge pull request #93602 from aaronp64/inspector_latency 2024-08-22 00:10:26 +02:00
animation Merge pull request #95545 from KoBeWi/finish_tween! 2024-08-16 14:35:57 +02:00
audio Honor pitch_scale value before playing audio sample 2024-08-20 10:29:32 -04:00
debugger Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gui Merge pull request #95857 from KoBeWi/novel_variant_of_0 2024-08-25 20:18:14 +02:00
main Merge pull request #95846 from jadoc/fix-tooltips 2024-08-26 22:45:28 +02:00
resources Merge pull request #95954 from rakkarage/shader-material-reset 2024-08-26 22:45:37 +02:00
theme Improve Editor Inspector/Theme item lookup performance 2024-08-20 13:39:40 -04:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
SCsub