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canvas_occlusion.glsl
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Add 2D shadows and canvas SDF to OpenGL3 renderer
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2022-10-28 11:33:23 -07:00 |
canvas_sdf.glsl
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Add 2D shadows and canvas SDF to OpenGL3 renderer
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2022-10-28 11:33:23 -07:00 |
canvas_uniforms_inc.glsl
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fix normal map not flipping in sprite2D
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2023-01-14 11:51:56 +05:30 |
canvas.glsl
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Clamp normal when calculating 2D lighting to avoid artifacts
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2023-04-18 17:26:17 -07:00 |
copy.glsl
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Add 2D lights to OpenGL3 canvas renderer
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2022-10-12 17:55:01 -07:00 |
cube_to_dp.glsl
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
cubemap_filter.glsl
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Add GPUParticles to the OpenGL3 renderer.
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2022-11-14 23:28:25 -08:00 |
effect_blur.glsl
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
lens_distorted.glsl
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
particles_copy.glsl
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Translate inactive particles to -INF
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2023-04-12 19:32:39 -04:00 |
particles.glsl
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Fix "error X3708: continue cannot be used in a switch" in HTML export
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2023-04-07 23:16:10 +02:00 |
scene.glsl
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Add SPECULAR_AMOUNT spatial light shader built-in
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2023-05-04 09:15:12 +02:00 |
SCsub
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Add Skeletons and Blend Shapes to the OpenGL renderer
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2022-11-29 09:45:03 -08:00 |
skeleton.glsl
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |
sky.glsl
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
stdlib_inc.glsl
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Avoid branch in half2float in gl_compatibility renderer
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2023-02-14 20:31:36 -08:00 |
tonemap_inc.glsl
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Add basic lighting to GLES3 renderer.
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2022-05-16 15:07:09 -07:00 |
tonemap.glsl
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Add multiview to the opengl3 driver
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2022-10-21 21:00:32 -05:00 |