godot/servers/rendering/renderer_rd/storage_rd
2023-06-22 01:11:57 +03:00
..
forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
light_storage.cpp Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.cpp replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
material_storage.h replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
mesh_storage.cpp Fix AABB for unused bones 2023-05-19 19:47:52 -07:00
mesh_storage.h Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
particles_storage.cpp replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
particles_storage.h replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
render_buffer_custom_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp Fixing issues with SSIL artifacts 2023-02-24 16:13:18 +11:00
render_scene_buffers_rd.h Add layer slice support to render device and render buffers 2023-02-03 09:48:56 +11:00
render_scene_data_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_scene_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Fix calling TextureStorage::texture_3d_update() could cause a crash 2023-05-22 06:24:13 +08:00
texture_storage.h For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
utilities.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
utilities.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00