godot/scene
zxcvdev 3580ad6005 Fix GPU Particles
The special case atan(y,0) of the built-in shader function atan(y,x)
returns different results on different devices. So this commit will add
checks when the atan(y,x) function is used in ParticlesMaterial to set
the direction of GPU Particles to make sure the desired values are
returned (act as atan2(y,x)).
2020-02-09 03:41:48 +01:00
..
2d Merge pull request #32496 from bitstopper/master 2020-02-07 21:12:19 +01:00
3d Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
animation Merge pull request #35906 from muiroc/anim_node_value_bug 2020-02-06 11:38:31 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
gui Uses split cursor for SplitContainer 2020-02-08 09:23:38 +08:00
main Add do..while(0) wrappers to macros without one. 2020-02-05 11:19:12 +01:00
resources Fix GPU Particles 2020-02-09 03:41:48 +01:00
register_scene_types.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00