godot/editor/export
Yuri Rubinsky 52889ab7ee [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
..
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codesign.cpp [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
codesign.h [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
editor_export.cpp Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
editor_export.h
editor_export_platform.cpp Update the `GodotHost` interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
editor_export_platform.h Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
editor_export_platform_pc.cpp Revert pack trimming introduced by #82084 2024-04-10 12:00:04 +02:00
editor_export_platform_pc.h
editor_export_plugin.cpp Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
editor_export_plugin.h Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
editor_export_preset.cpp
editor_export_preset.h
export_template_manager.cpp Update the `GodotHost` interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
export_template_manager.h Update the `GodotHost` interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
lipo.cpp [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
lipo.h [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
macho.cpp [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
macho.h [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
project_export.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
project_export.h