75 lines
3.5 KiB
XML
75 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourceSaver" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Singleton for saving Godot-specific resource types.
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</brief_description>
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<description>
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Singleton for saving Godot-specific resource types to the filesystem.
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It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]).
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_resource_format_saver">
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<return type="void" />
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<argument index="0" name="format_saver" type="ResourceFormatSaver" />
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<argument index="1" name="at_front" type="bool" default="false" />
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<description>
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Registers a new [ResourceFormatSaver]. The ResourceSaver will use the ResourceFormatSaver as described in [method save].
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This method is performed implictly for ResourceFormatSavers written in GDScript (see [ResourceFormatSaver] for more information).
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</description>
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</method>
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<method name="get_recognized_extensions">
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<return type="PackedStringArray" />
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<argument index="0" name="type" type="Resource" />
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<description>
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Returns the list of extensions available for saving a resource of a given type.
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</description>
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</method>
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<method name="remove_resource_format_saver">
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<return type="void" />
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<argument index="0" name="format_saver" type="ResourceFormatSaver" />
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<description>
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Unregisters the given [ResourceFormatSaver].
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</description>
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</method>
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<method name="save">
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<return type="int" enum="Error" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="resource" type="Resource" />
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<argument index="2" name="flags" type="int" default="0" />
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<description>
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Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object.
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The [code]flags[/code] bitmask can be specified to customize the save behavior using [enum SaverFlags] flags.
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Returns [constant OK] on success.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="FLAG_NONE" value="0" enum="SaverFlags">
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No resource saving option.
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</constant>
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<constant name="FLAG_RELATIVE_PATHS" value="1" enum="SaverFlags">
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Save the resource with a path relative to the scene which uses it.
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</constant>
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<constant name="FLAG_BUNDLE_RESOURCES" value="2" enum="SaverFlags">
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Bundles external resources.
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</constant>
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<constant name="FLAG_CHANGE_PATH" value="4" enum="SaverFlags">
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Changes the [member Resource.resource_path] of the saved resource to match its new location.
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</constant>
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<constant name="FLAG_OMIT_EDITOR_PROPERTIES" value="8" enum="SaverFlags">
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Do not save editor-specific metadata (identified by their [code]__editor[/code] prefix).
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</constant>
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<constant name="FLAG_SAVE_BIG_ENDIAN" value="16" enum="SaverFlags">
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Save as big endian (see [member File.big_endian]).
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</constant>
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<constant name="FLAG_COMPRESS" value="32" enum="SaverFlags">
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Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only available for binary resource types.
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</constant>
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<constant name="FLAG_REPLACE_SUBRESOURCE_PATHS" value="64" enum="SaverFlags">
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Take over the paths of the saved subresources (see [method Resource.take_over_path]).
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</constant>
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</constants>
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</class>
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