90019676b0
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
89 lines
3.8 KiB
C++
89 lines
3.8 KiB
C++
/*************************************************************************/
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/* openxr_action_set_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OPENXR_ACTION_SET_EDITOR_H
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#define OPENXR_ACTION_SET_EDITOR_H
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#include "../action_map/openxr_action_map.h"
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#include "../action_map/openxr_action_set.h"
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#include "openxr_action_editor.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/text_edit.h"
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class OpenXRActionSetEditor : public HBoxContainer {
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GDCLASS(OpenXRActionSetEditor, HBoxContainer);
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private:
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Ref<OpenXRActionMap> action_map;
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Ref<OpenXRActionSet> action_set;
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bool is_expanded = true;
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PanelContainer *panel = nullptr;
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Button *fold_btn = nullptr;
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VBoxContainer *main_vb = nullptr;
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HBoxContainer *action_set_hb = nullptr;
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LineEdit *action_set_name = nullptr;
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LineEdit *action_set_localized_name = nullptr;
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TextEdit *action_set_priority = nullptr;
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Button *add_action = nullptr;
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Button *rem_action_set = nullptr;
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VBoxContainer *actions_vb = nullptr;
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void _set_fold_icon();
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void _theme_changed();
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OpenXRActionEditor *_add_action_editor(Ref<OpenXRAction> p_action);
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void _update_actions();
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void _on_toggle_expand();
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void _on_action_set_name_changed(const String p_new_text);
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void _on_action_set_localized_name_changed(const String p_new_text);
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void _on_action_set_priority_changed(const String p_new_text);
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void _on_add_action();
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void _on_remove_action_set();
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void _on_remove_action(Object *p_action_editor);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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Ref<OpenXRActionSet> get_action_set() { return action_set; };
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void set_focus_on_entry();
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OpenXRActionSetEditor(Ref<OpenXRActionMap> p_action_map, Ref<OpenXRActionSet> p_action_set);
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};
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#endif // OPENXR_ACTION_SET_EDITOR_H
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