990f6cf50e
-=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo.
86 lines
2.8 KiB
C++
86 lines
2.8 KiB
C++
/*************************************************************************/
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/* event_stream.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "event_stream.h"
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Error EventStreamPlayback::play() {
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if (stream.is_valid())
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stop();
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Error err = _play();
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if (err)
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return err;
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playing=true;
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AudioServer::get_singleton()->stream_set_active(stream,true);
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return OK;
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}
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void EventStreamPlayback::stop(){
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if (!playing)
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return;
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AudioServer::get_singleton()->stream_set_active(stream,false);
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_stop();
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playing=false;
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}
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bool EventStreamPlayback::is_playing() const{
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return playing;
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}
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EventStreamPlayback::EventStreamPlayback() {
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playing=false;
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estream.playback=this;
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stream=AudioServer::get_singleton()->event_stream_create(&estream);
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}
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EventStreamPlayback::~EventStreamPlayback() {
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AudioServer::get_singleton()->free(stream);
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}
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EventStream::EventStream()
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{
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}
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