godot/servers/physics_2d
Ricardo Buring 3efa105548 Add get_contact_impulse method to PhysicsDirectBodyState2D
This makes it consistent with 3D.
2023-01-10 23:28:02 +01:00
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SCsub
godot_area_2d.cpp
godot_area_2d.h
godot_area_pair_2d.cpp
godot_area_pair_2d.h
godot_body_2d.cpp
godot_body_2d.h
godot_body_direct_state_2d.cpp
godot_body_direct_state_2d.h
godot_body_pair_2d.cpp
godot_body_pair_2d.h
godot_broad_phase_2d.cpp
godot_broad_phase_2d.h
godot_broad_phase_2d_bvh.cpp
godot_broad_phase_2d_bvh.h
godot_collision_object_2d.cpp
godot_collision_object_2d.h
godot_collision_solver_2d.cpp
godot_collision_solver_2d.h
godot_collision_solver_2d_sat.cpp
godot_collision_solver_2d_sat.h
godot_constraint_2d.h
godot_joints_2d.cpp
godot_joints_2d.h
godot_physics_server_2d.cpp
godot_physics_server_2d.h
godot_shape_2d.cpp
godot_shape_2d.h
godot_space_2d.cpp
godot_space_2d.h
godot_step_2d.cpp
godot_step_2d.h