godot/editor/plugins/polygon_3d_editor_plugin.h
smix8 35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00

118 lines
4.4 KiB
C++

/**************************************************************************/
/* polygon_3d_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef POLYGON_3D_EDITOR_PLUGIN_H
#define POLYGON_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics/collision_polygon_3d.h"
#include "scene/gui/box_container.h"
#include "scene/resources/immediate_mesh.h"
class CanvasItemEditor;
class MenuButton;
class Polygon3DEditor : public HBoxContainer {
GDCLASS(Polygon3DEditor, HBoxContainer);
enum Mode {
MODE_CREATE,
MODE_EDIT,
};
Mode mode;
Button *button_create = nullptr;
Button *button_edit = nullptr;
Ref<StandardMaterial3D> line_material;
Ref<StandardMaterial3D> handle_material;
Panel *panel = nullptr;
Node3D *node = nullptr;
Ref<Resource> node_resource;
Ref<ImmediateMesh> imesh;
MeshInstance3D *imgeom = nullptr;
MeshInstance3D *pointsm = nullptr;
Ref<ArrayMesh> m;
MenuButton *options = nullptr;
int edited_point = 0;
Vector2 edited_point_pos;
PackedVector2Array pre_move_edit;
PackedVector2Array wip;
bool wip_active;
bool snap_ignore;
float prev_depth = 0.0f;
void _wip_close();
void _polygon_draw();
void _menu_option(int p_option);
float _get_depth();
PackedVector2Array _get_polygon();
void _set_polygon(PackedVector2Array p_poly);
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
void edit(Node *p_node);
Polygon3DEditor();
~Polygon3DEditor();
};
class Polygon3DEditorPlugin : public EditorPlugin {
GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
Polygon3DEditor *polygon_editor = nullptr;
public:
virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return polygon_editor->forward_3d_gui_input(p_camera, p_event); }
virtual String get_name() const override { return "Polygon3DEditor"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
Polygon3DEditorPlugin();
~Polygon3DEditorPlugin();
};
#endif // POLYGON_3D_EDITOR_PLUGIN_H