godot/servers/visual
Gustav Lund 35eb7f2d6a Rasterizers are now in sync with engine
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time
This fix lets the rasterizers get the frame delta through the draw call
That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine.

Remove unused rasterizer storage variable

frame.prev_tick variable were not used anywhere and has been removed
2018-06-05 16:33:02 +02:00
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default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
rasterizer.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_language.cpp Fix return type of isnan and isinf in the shader language 2018-06-01 01:34:32 +02:00
shader_language.h Merge pull request #18533 from JFonS/fix_shader_compile 2018-05-07 14:30:44 -03:00
shader_types.cpp Merge pull request #17845 from JFonS/disable_spatial_shadows 2018-05-07 16:18:25 -03:00
shader_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_canvas.cpp Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
visual_server_canvas.h Skeleton for 2D WIP 2018-05-03 17:29:56 -03:00
visual_server_global.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_global.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_light_baker.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_light_baker.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_server_raster.cpp Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
visual_server_raster.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
visual_server_scene.cpp Merge pull request #17248 from Cygon/implement-extra-culling-margin 2018-03-15 23:45:59 +01:00
visual_server_scene.h Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
visual_server_viewport.cpp Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
visual_server_viewport.h Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
visual_server_wrap_mt.cpp Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
visual_server_wrap_mt.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00