35ec0e9be7
See discussion in #43811, it was only implemented on iOS and even that implementation was fairly limited. This would best be provided as plugins for Android and iOS without cluttering the shared OS API.
584 lines
18 KiB
Plaintext
584 lines
18 KiB
Plaintext
/*************************************************************************/
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/* display_server_iphone.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "display_server_iphone.h"
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#import "app_delegate.h"
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#include "core/config/project_settings.h"
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#include "core/io/file_access_pack.h"
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#import "device_metrics.h"
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#import "godot_view.h"
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#include "ios.h"
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#import "keyboard_input_view.h"
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#include "os_iphone.h"
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#import "view_controller.h"
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#import <Foundation/Foundation.h>
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#import <sys/utsname.h>
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static const float kDisplayServerIPhoneAcceleration = 1;
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DisplayServerIPhone *DisplayServerIPhone::get_singleton() {
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return (DisplayServerIPhone *)DisplayServer::get_singleton();
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}
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DisplayServerIPhone::DisplayServerIPhone(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
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rendering_driver = p_rendering_driver;
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#if defined(OPENGL_ENABLED)
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// FIXME: Add support for both GLES2 and Vulkan when GLES2 is implemented
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// again,
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if (rendering_driver == "opengl_es") {
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bool gl_initialization_error = false;
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// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
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if (RasterizerGLES2::is_viable() == OK) {
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RasterizerGLES2::register_config();
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RasterizerGLES2::make_current();
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} else {
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gl_initialization_error = true;
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}
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if (gl_initialization_error) {
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OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.", "Unable to initialize video driver");
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// return ERR_UNAVAILABLE;
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}
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// rendering_server = memnew(RenderingServerDefault);
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// // FIXME: Reimplement threaded rendering
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// if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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// rendering_server = memnew(RenderingServerWrapMT(rendering_server,
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// false));
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// }
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// rendering_server->init();
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// rendering_server->cursor_set_visible(false, 0);
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// reset this to what it should be, it will have been set to 0 after
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// rendering_server->init() is called
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// RasterizerStorageGLES2::system_fbo = gl_view_base_fb;
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}
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#endif
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#if defined(VULKAN_ENABLED)
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rendering_driver = "vulkan";
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context_vulkan = nullptr;
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rendering_device_vulkan = nullptr;
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if (rendering_driver == "vulkan") {
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context_vulkan = memnew(VulkanContextIPhone);
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if (context_vulkan->initialize() != OK) {
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memdelete(context_vulkan);
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context_vulkan = nullptr;
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ERR_FAIL_MSG("Failed to initialize Vulkan context");
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}
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CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
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if (!layer) {
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ERR_FAIL_MSG("Failed to create iOS rendering layer.");
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}
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Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
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if (context_vulkan->window_create(MAIN_WINDOW_ID, layer, size.width, size.height) != OK) {
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memdelete(context_vulkan);
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context_vulkan = nullptr;
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ERR_FAIL_MSG("Failed to create Vulkan window.");
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}
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rendering_device_vulkan = memnew(RenderingDeviceVulkan);
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rendering_device_vulkan->initialize(context_vulkan);
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RendererCompositorRD::make_current();
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}
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#endif
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bool keep_screen_on = bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
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screen_set_keep_on(keep_screen_on);
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Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
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r_error = OK;
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}
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DisplayServerIPhone::~DisplayServerIPhone() {
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#if defined(VULKAN_ENABLED)
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if (rendering_driver == "vulkan") {
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if (rendering_device_vulkan) {
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rendering_device_vulkan->finalize();
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memdelete(rendering_device_vulkan);
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rendering_device_vulkan = nullptr;
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}
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if (context_vulkan) {
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context_vulkan->window_destroy(MAIN_WINDOW_ID);
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memdelete(context_vulkan);
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context_vulkan = nullptr;
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}
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}
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#endif
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}
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DisplayServer *DisplayServerIPhone::create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
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return memnew(DisplayServerIPhone(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
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}
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Vector<String> DisplayServerIPhone::get_rendering_drivers_func() {
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Vector<String> drivers;
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#if defined(VULKAN_ENABLED)
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drivers.push_back("vulkan");
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#endif
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#if defined(OPENGL_ENABLED)
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drivers.push_back("opengl_es");
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#endif
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return drivers;
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}
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void DisplayServerIPhone::register_iphone_driver() {
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register_create_function("iphone", create_func, get_rendering_drivers_func);
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}
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// MARK: Events
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void DisplayServerIPhone::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
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window_resize_callback = p_callable;
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}
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void DisplayServerIPhone::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
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window_event_callback = p_callable;
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}
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void DisplayServerIPhone::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
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input_event_callback = p_callable;
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}
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void DisplayServerIPhone::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
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input_text_callback = p_callable;
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}
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void DisplayServerIPhone::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
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// Probably not supported for iOS
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}
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void DisplayServerIPhone::process_events() {
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}
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void DisplayServerIPhone::_dispatch_input_events(const Ref<InputEvent> &p_event) {
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DisplayServerIPhone::get_singleton()->send_input_event(p_event);
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}
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void DisplayServerIPhone::send_input_event(const Ref<InputEvent> &p_event) const {
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_window_callback(input_event_callback, p_event);
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}
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void DisplayServerIPhone::send_input_text(const String &p_text) const {
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_window_callback(input_text_callback, p_text);
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}
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void DisplayServerIPhone::send_window_event(DisplayServer::WindowEvent p_event) const {
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_window_callback(window_event_callback, int(p_event));
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}
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void DisplayServerIPhone::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
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if (!p_callable.is_null()) {
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const Variant *argp = &p_arg;
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Variant ret;
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Callable::CallError ce;
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p_callable.call((const Variant **)&argp, 1, ret, ce);
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}
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}
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// MARK: - Input
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// MARK: Touches
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void DisplayServerIPhone::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
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if (!GLOBAL_DEF("debug/disable_touch", false)) {
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Ref<InputEventScreenTouch> ev;
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ev.instance();
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ev->set_index(p_idx);
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ev->set_pressed(p_pressed);
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ev->set_position(Vector2(p_x, p_y));
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perform_event(ev);
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}
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};
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void DisplayServerIPhone::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) {
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if (!GLOBAL_DEF("debug/disable_touch", false)) {
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Ref<InputEventScreenDrag> ev;
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ev.instance();
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ev->set_index(p_idx);
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ev->set_position(Vector2(p_x, p_y));
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ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
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perform_event(ev);
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};
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};
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void DisplayServerIPhone::perform_event(const Ref<InputEvent> &p_event) {
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Input::get_singleton()->parse_input_event(p_event);
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};
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void DisplayServerIPhone::touches_cancelled(int p_idx) {
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touch_press(p_idx, -1, -1, false, false);
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};
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// MARK: Keyboard
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void DisplayServerIPhone::key(uint32_t p_key, bool p_pressed) {
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Ref<InputEventKey> ev;
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ev.instance();
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ev->set_echo(false);
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ev->set_pressed(p_pressed);
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ev->set_keycode(p_key);
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ev->set_physical_keycode(p_key);
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ev->set_unicode(p_key);
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perform_event(ev);
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};
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// MARK: Motion
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void DisplayServerIPhone::update_gravity(float p_x, float p_y, float p_z) {
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Input::get_singleton()->set_gravity(Vector3(p_x, p_y, p_z));
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};
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void DisplayServerIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
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// Found out the Z should not be negated! Pass as is!
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Vector3 v_accelerometer = Vector3(
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p_x / kDisplayServerIPhoneAcceleration,
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p_y / kDisplayServerIPhoneAcceleration,
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p_z / kDisplayServerIPhoneAcceleration);
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Input::get_singleton()->set_accelerometer(v_accelerometer);
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};
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void DisplayServerIPhone::update_magnetometer(float p_x, float p_y, float p_z) {
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Input::get_singleton()->set_magnetometer(Vector3(p_x, p_y, p_z));
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};
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void DisplayServerIPhone::update_gyroscope(float p_x, float p_y, float p_z) {
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Input::get_singleton()->set_gyroscope(Vector3(p_x, p_y, p_z));
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};
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// MARK: -
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bool DisplayServerIPhone::has_feature(Feature p_feature) const {
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switch (p_feature) {
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// case FEATURE_CONSOLE_WINDOW:
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// case FEATURE_CURSOR_SHAPE:
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// case FEATURE_CUSTOM_CURSOR_SHAPE:
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// case FEATURE_GLOBAL_MENU:
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// case FEATURE_HIDPI:
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// case FEATURE_ICON:
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// case FEATURE_IME:
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// case FEATURE_MOUSE:
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// case FEATURE_MOUSE_WARP:
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// case FEATURE_NATIVE_DIALOG:
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// case FEATURE_NATIVE_ICON:
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// case FEATURE_WINDOW_TRANSPARENCY:
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case FEATURE_CLIPBOARD:
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case FEATURE_KEEP_SCREEN_ON:
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case FEATURE_ORIENTATION:
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case FEATURE_TOUCHSCREEN:
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case FEATURE_VIRTUAL_KEYBOARD:
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return true;
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default:
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return false;
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}
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}
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String DisplayServerIPhone::get_name() const {
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return "iPhone";
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}
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void DisplayServerIPhone::alert(const String &p_alert, const String &p_title) {
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const CharString utf8_alert = p_alert.utf8();
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const CharString utf8_title = p_title.utf8();
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iOS::alert(utf8_alert.get_data(), utf8_title.get_data());
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}
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int DisplayServerIPhone::get_screen_count() const {
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return 1;
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}
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Point2i DisplayServerIPhone::screen_get_position(int p_screen) const {
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return Size2i();
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}
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Size2i DisplayServerIPhone::screen_get_size(int p_screen) const {
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CALayer *layer = AppDelegate.viewController.godotView.renderingLayer;
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if (!layer) {
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return Size2i();
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}
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return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen);
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}
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Rect2i DisplayServerIPhone::screen_get_usable_rect(int p_screen) const {
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if (@available(iOS 11, *)) {
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UIEdgeInsets insets = UIEdgeInsetsZero;
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UIView *view = AppDelegate.viewController.godotView;
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if ([view respondsToSelector:@selector(safeAreaInsets)]) {
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insets = [view safeAreaInsets];
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}
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float scale = screen_get_scale(p_screen);
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Size2i insets_position = Size2i(insets.left, insets.top) * scale;
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Size2i insets_size = Size2i(insets.left + insets.right, insets.top + insets.bottom) * scale;
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return Rect2i(screen_get_position(p_screen) + insets_position, screen_get_size(p_screen) - insets_size);
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} else {
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return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
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}
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}
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int DisplayServerIPhone::screen_get_dpi(int p_screen) const {
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struct utsname systemInfo;
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uname(&systemInfo);
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NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
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NSDictionary *iOSModelToDPI = [GodotDeviceMetrics dpiList];
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for (NSArray *keyArray in iOSModelToDPI) {
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if ([keyArray containsObject:string]) {
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NSNumber *value = iOSModelToDPI[keyArray];
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return [value intValue];
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}
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}
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// If device wasn't found in dictionary
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// make a best guess from device metrics.
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CGFloat scale = [UIScreen mainScreen].scale;
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UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
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switch (idiom) {
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case UIUserInterfaceIdiomPad:
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return scale == 2 ? 264 : 132;
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case UIUserInterfaceIdiomPhone: {
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if (scale == 3) {
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CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
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return nativeScale == 3 ? 458 : 401;
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}
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return 326;
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}
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default:
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return 72;
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}
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}
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float DisplayServerIPhone::screen_get_scale(int p_screen) const {
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return [UIScreen mainScreen].nativeScale;
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}
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Vector<DisplayServer::WindowID> DisplayServerIPhone::get_window_list() const {
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Vector<DisplayServer::WindowID> list;
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list.push_back(MAIN_WINDOW_ID);
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return list;
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}
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DisplayServer::WindowID DisplayServerIPhone::get_window_at_screen_position(const Point2i &p_position) const {
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return MAIN_WINDOW_ID;
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}
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void DisplayServerIPhone::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
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window_attached_instance_id = p_instance;
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}
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ObjectID DisplayServerIPhone::window_get_attached_instance_id(WindowID p_window) const {
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return window_attached_instance_id;
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}
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void DisplayServerIPhone::window_set_title(const String &p_title, WindowID p_window) {
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// Probably not supported for iOS
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}
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int DisplayServerIPhone::window_get_current_screen(WindowID p_window) const {
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return SCREEN_OF_MAIN_WINDOW;
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}
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void DisplayServerIPhone::window_set_current_screen(int p_screen, WindowID p_window) {
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// Probably not supported for iOS
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}
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Point2i DisplayServerIPhone::window_get_position(WindowID p_window) const {
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return Point2i();
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}
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void DisplayServerIPhone::window_set_position(const Point2i &p_position, WindowID p_window) {
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// Probably not supported for single window iOS app
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}
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void DisplayServerIPhone::window_set_transient(WindowID p_window, WindowID p_parent) {
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// Probably not supported for iOS
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}
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void DisplayServerIPhone::window_set_max_size(const Size2i p_size, WindowID p_window) {
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// Probably not supported for iOS
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}
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Size2i DisplayServerIPhone::window_get_max_size(WindowID p_window) const {
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return Size2i();
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}
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void DisplayServerIPhone::window_set_min_size(const Size2i p_size, WindowID p_window) {
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// Probably not supported for iOS
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}
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Size2i DisplayServerIPhone::window_get_min_size(WindowID p_window) const {
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return Size2i();
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}
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void DisplayServerIPhone::window_set_size(const Size2i p_size, WindowID p_window) {
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// Probably not supported for iOS
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}
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Size2i DisplayServerIPhone::window_get_size(WindowID p_window) const {
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CGRect screenBounds = [UIScreen mainScreen].bounds;
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return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale();
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}
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Size2i DisplayServerIPhone::window_get_real_size(WindowID p_window) const {
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return window_get_size(p_window);
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}
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void DisplayServerIPhone::window_set_mode(WindowMode p_mode, WindowID p_window) {
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// Probably not supported for iOS
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}
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DisplayServer::WindowMode DisplayServerIPhone::window_get_mode(WindowID p_window) const {
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return WindowMode::WINDOW_MODE_FULLSCREEN;
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}
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bool DisplayServerIPhone::window_is_maximize_allowed(WindowID p_window) const {
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return false;
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}
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void DisplayServerIPhone::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
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// Probably not supported for iOS
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}
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bool DisplayServerIPhone::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
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return false;
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}
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void DisplayServerIPhone::window_request_attention(WindowID p_window) {
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// Probably not supported for iOS
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}
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void DisplayServerIPhone::window_move_to_foreground(WindowID p_window) {
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// Probably not supported for iOS
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}
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float DisplayServerIPhone::screen_get_max_scale() const {
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return screen_get_scale(SCREEN_OF_MAIN_WINDOW);
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};
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void DisplayServerIPhone::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
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screen_orientation = p_orientation;
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}
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DisplayServer::ScreenOrientation DisplayServerIPhone::screen_get_orientation(int p_screen) const {
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return screen_orientation;
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}
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bool DisplayServerIPhone::window_can_draw(WindowID p_window) const {
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return true;
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}
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bool DisplayServerIPhone::can_any_window_draw() const {
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return true;
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}
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bool DisplayServerIPhone::screen_is_touchscreen(int p_screen) const {
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return true;
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}
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void DisplayServerIPhone::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
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NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
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[AppDelegate.viewController.keyboardView
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becomeFirstResponderWithString:existingString
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multiline:p_multiline
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cursorStart:p_cursor_start
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cursorEnd:p_cursor_end];
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}
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void DisplayServerIPhone::virtual_keyboard_hide() {
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[AppDelegate.viewController.keyboardView resignFirstResponder];
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}
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void DisplayServerIPhone::virtual_keyboard_set_height(int height) {
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virtual_keyboard_height = height * screen_get_max_scale();
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}
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int DisplayServerIPhone::virtual_keyboard_get_height() const {
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return virtual_keyboard_height;
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}
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void DisplayServerIPhone::clipboard_set(const String &p_text) {
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[UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8()];
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}
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String DisplayServerIPhone::clipboard_get() const {
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NSString *text = [UIPasteboard generalPasteboard].string;
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return String::utf8([text UTF8String]);
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}
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void DisplayServerIPhone::screen_set_keep_on(bool p_enable) {
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[UIApplication sharedApplication].idleTimerDisabled = p_enable;
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}
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bool DisplayServerIPhone::screen_is_kept_on() const {
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return [UIApplication sharedApplication].idleTimerDisabled;
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}
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void DisplayServerIPhone::resize_window(CGSize viewSize) {
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Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
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#if defined(VULKAN_ENABLED)
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if (rendering_driver == "vulkan") {
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if (context_vulkan) {
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context_vulkan->window_resize(MAIN_WINDOW_ID, size.x, size.y);
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}
|
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}
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#endif
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|
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Variant resize_rect = Rect2i(Point2i(), size);
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|
_window_callback(window_resize_callback, resize_rect);
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}
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