godot/drivers/gles3/storage
2023-06-29 13:24:40 -07:00
..
config.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
config.h Refactor high quality texture import 2023-01-30 15:53:23 +01:00
light_storage.cpp Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.cpp Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend 2023-06-21 12:56:52 -07:00
material_storage.h Ensure that "detect 3D" is only called when using 3D shaders 2023-06-13 13:20:11 -07:00
mesh_storage.cpp Fix invalid RID errors when freeing a mesh with blend shapes 2023-06-19 11:07:15 +03:00
mesh_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
particles_storage.cpp Initialize particles instance buffer in case it is used before being updated 2023-06-29 13:24:40 -07:00
particles_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
render_scene_buffers_gles3.cpp Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +11:00
render_scene_buffers_gles3.h Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +11:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Reset filter/repeat state of textures in GL Compatibility renderer when render target is cleared 2023-06-23 10:57:56 -07:00
texture_storage.h GLES3: Remove unimplemented texture_create() declaration 2023-06-16 18:58:23 +08:00
utilities.cpp Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
utilities.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00