godot/doc/classes/AnimationNodeBlendTree.xml
Rémi Verschelde 32ddd4f4e0
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendTree" inherits="AnimationRootNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
[AnimationTree] node resource that contains many blend type nodes.
</brief_description>
<description>
This node may contain a sub-tree of any other blend type nodes, such as [AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], [AnimationNodeOneShot], etc. This is one of the most commonly used roots.
An [AnimationNodeOutput] node named [code]output[/code] is created by default.
</description>
<tutorials>
<link>$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">
<return type="void" />
<argument index="0" name="name" type="String" />
<argument index="1" name="node" type="AnimationNode" />
<argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )" />
<description>
Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/code] is used to identify the created sub-node later.
</description>
</method>
<method name="connect_node">
<return type="void" />
<argument index="0" name="input_node" type="String" />
<argument index="1" name="input_index" type="int" />
<argument index="2" name="output_node" type="String" />
<description>
Connects the output of an [AnimationNode] as input for another [AnimationNode], at the input port specified by [code]input_index[/code].
</description>
</method>
<method name="disconnect_node">
<return type="void" />
<argument index="0" name="input_node" type="String" />
<argument index="1" name="input_index" type="int" />
<description>
Disconnects the node connected to the specified input.
</description>
</method>
<method name="get_node" qualifiers="const">
<return type="AnimationNode" />
<argument index="0" name="name" type="String" />
<description>
Returns the sub-node with the specified [code]name[/code].
</description>
</method>
<method name="get_node_position" qualifiers="const">
<return type="Vector2" />
<argument index="0" name="name" type="String" />
<description>
Returns the position of the sub-node with the specified [code]name[/code].
</description>
</method>
<method name="has_node" qualifiers="const">
<return type="bool" />
<argument index="0" name="name" type="String" />
<description>
Returns [code]true[/code] if a sub-node with specified [code]name[/code] exists.
</description>
</method>
<method name="remove_node">
<return type="void" />
<argument index="0" name="name" type="String" />
<description>
Removes a sub-node.
</description>
</method>
<method name="rename_node">
<return type="void" />
<argument index="0" name="name" type="String" />
<argument index="1" name="new_name" type="String" />
<description>
Changes the name of a sub-node.
</description>
</method>
<method name="set_node_position">
<return type="void" />
<argument index="0" name="name" type="String" />
<argument index="1" name="position" type="Vector2" />
<description>
Modifies the position of a sub-node.
</description>
</method>
</methods>
<members>
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )">
The global offset of all sub-nodes.
</member>
</members>
<constants>
<constant name="CONNECTION_OK" value="0">
The connection was successful.
</constant>
<constant name="CONNECTION_ERROR_NO_INPUT" value="1">
The input node is [code]null[/code].
</constant>
<constant name="CONNECTION_ERROR_NO_INPUT_INDEX" value="2">
The specified input port is out of range.
</constant>
<constant name="CONNECTION_ERROR_NO_OUTPUT" value="3">
The output node is [code]null[/code].
</constant>
<constant name="CONNECTION_ERROR_SAME_NODE" value="4">
Input and output nodes are the same.
</constant>
<constant name="CONNECTION_ERROR_CONNECTION_EXISTS" value="5">
The specified connection already exists.
</constant>
</constants>
</class>