godot/doc/classes/BakedLightmapData.xml
Rémi Verschelde 32ddd4f4e0
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

68 lines
2.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BakedLightmapData" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_user">
<return type="void" />
<argument index="0" name="path" type="NodePath" />
<argument index="1" name="lightmap" type="Resource" />
<argument index="2" name="lightmap_slice" type="int" />
<argument index="3" name="lightmap_uv_rect" type="Rect2" />
<argument index="4" name="instance" type="int" />
<description>
</description>
</method>
<method name="clear_data">
<return type="void" />
<description>
</description>
</method>
<method name="clear_users">
<return type="void" />
<description>
</description>
</method>
<method name="get_user_count" qualifiers="const">
<return type="int" />
<description>
</description>
</method>
<method name="get_user_lightmap" qualifiers="const">
<return type="Resource" />
<argument index="0" name="user_idx" type="int" />
<description>
</description>
</method>
<method name="get_user_path" qualifiers="const">
<return type="NodePath" />
<argument index="0" name="user_idx" type="int" />
<description>
</description>
</method>
</methods>
<members>
<member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds" default="AABB( 0, 0, 0, 0, 0, 0 )">
</member>
<member name="cell_space_transform" type="Transform" setter="set_cell_space_transform" getter="get_cell_space_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</member>
<member name="cell_subdiv" type="int" setter="set_cell_subdiv" getter="get_cell_subdiv" default="1">
</member>
<member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
Global energy multiplier for baked and dynamic capture objects. This can be changed at run-time without having to bake lightmaps again.
To adjust only the energy of indirect lighting (without affecting direct lighting or emissive materials), adjust [member BakedLightmap.bounce_indirect_energy] and bake lightmaps again.
</member>
<member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false">
Controls whether dynamic capture objects receive environment lighting or not.
</member>
<member name="octree" type="PoolByteArray" setter="set_octree" getter="get_octree" default="PoolByteArray( )">
</member>
</members>
<constants>
</constants>
</class>