godot/doc/classes/ConcavePolygonShape.xml
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Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConcavePolygonShape" inherits="Shape" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Concave polygon shape.
</brief_description>
<description>
Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
[b]Note:[/b] When used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static.
[b]Warning:[/b] Using this shape for an [Area] (via a [CollisionShape] node, created e.g. by using the [i]Create Trimesh Collision Sibling[/i] option in the [i]Mesh[/i] menu that appears when selecting a [MeshInstance] node) may give unexpected results: when using Godot Physics, the area will only detect collisions with the triangle faces in the [ConcavePolygonShape] (and not with any "inside" of the shape, for example), and when using Bullet Physics the area will not detect any collisions with the concave shape at all (this is a known bug).
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<methods>
<method name="get_faces" qualifiers="const">
<return type="PoolVector3Array" />
<description>
Returns the faces (an array of triangles).
</description>
</method>
<method name="set_faces">
<return type="void" />
<argument index="0" name="faces" type="PoolVector3Array" />
<description>
Sets the faces (an array of triangles).
</description>
</method>
</methods>
<constants>
</constants>
</class>