godot/doc/classes/CylinderShape.xml

28 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CylinderShape" inherits="Shape" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Cylinder shape for collisions.
</brief_description>
<description>
Cylinder shape for collisions.
[b]Note:[/b] When using GodotPhysics instead of the default Bullet physics engine, there are several known bugs with cylinder collision shapes. Using [CapsuleShape] or [BoxShape] instead is recommended.
</description>
<tutorials>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
<members>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
The cylinder's height.
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
The cylinder's radius.
</member>
</members>
<constants>
</constants>
</class>