godot/doc/classes/Gradient.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Gradient" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A color interpolator resource which can be used to generate colors between user-defined color points.
</brief_description>
<description>
Given a set of colors, this resource will interpolate them in order. This means that if you have color 1, color 2 and color 3, the gradient will interpolate from color 1 to color 2 and from color 2 to color 3. The gradient will initially have 2 colors (black and white), one (black) at gradient lower offset 0 and the other (white) at the gradient higher offset 1.
See also [Curve] which supports more complex easing methods, but does not support colors.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_point">
<return type="void" />
<argument index="0" name="offset" type="float" />
<argument index="1" name="color" type="Color" />
<description>
Adds the specified color to the end of the ramp, with the specified offset.
</description>
</method>
<method name="get_color">
<return type="Color" />
<argument index="0" name="point" type="int" />
<description>
Returns the color of the ramp color at index [code]point[/code].
</description>
</method>
<method name="get_offset">
<return type="float" />
<argument index="0" name="point" type="int" />
<description>
Returns the offset of the ramp color at index [code]point[/code].
</description>
</method>
<method name="get_point_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of colors in the ramp.
</description>
</method>
<method name="interpolate">
<return type="Color" />
<argument index="0" name="offset" type="float" />
<description>
Returns the interpolated color specified by [code]offset[/code].
</description>
</method>
<method name="remove_point">
<return type="void" />
<argument index="0" name="point" type="int" />
<description>
Removes the color at the index [code]point[/code].
</description>
</method>
<method name="set_color">
<return type="void" />
<argument index="0" name="point" type="int" />
<argument index="1" name="color" type="Color" />
<description>
Sets the color of the ramp color at index [code]point[/code].
</description>
</method>
<method name="set_offset">
<return type="void" />
<argument index="0" name="point" type="int" />
<argument index="1" name="offset" type="float" />
<description>
Sets the offset for the ramp color at index [code]point[/code].
</description>
</method>
</methods>
<members>
<member name="colors" type="PoolColorArray" setter="set_colors" getter="get_colors" default="PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )">
Gradient's colors returned as a [PoolColorArray].
</member>
<member name="interpolation_mode" type="int" setter="set_interpolation_mode" getter="get_interpolation_mode" enum="Gradient.InterpolationMode" default="0">
Defines how the colors between points of the gradient are interpolated. See [enum InterpolationMode] for available modes.
</member>
<member name="offsets" type="PoolRealArray" setter="set_offsets" getter="get_offsets" default="PoolRealArray( 0, 1 )">
Gradient's offsets returned as a [PoolRealArray].
</member>
</members>
<constants>
<constant name="GRADIENT_INTERPOLATE_LINEAR" value="0" enum="InterpolationMode">
Linear interpolation.
</constant>
<constant name="GRADIENT_INTERPOLATE_CONSTANT" value="1" enum="InterpolationMode">
Constant interpolation, color changes abruptly at each point and stays uniform between. This might cause visible aliasing when used for a gradient texture in some cases.
</constant>
<constant name="GRADIENT_INTERPOLATE_CUBIC" value="2" enum="InterpolationMode">
Cubic interpolation.
</constant>
</constants>
</class>