godot/doc/classes/HeightMapShape.xml

27 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="HeightMapShape" inherits="Shape" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Height map shape for 3D physics.
</brief_description>
<description>
Height map shape resource, which can be added to a [PhysicsBody] or [Area].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="map_data" type="PoolRealArray" setter="set_map_data" getter="get_map_data" default="PoolRealArray( 0, 0, 0, 0 )">
Height map data, pool array must be of [member map_width] * [member map_depth] size.
</member>
<member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth" default="2">
Number of vertices in the depth of the height map. Changing this will resize the [member map_data].
</member>
<member name="map_width" type="int" setter="set_map_width" getter="get_map_width" default="2">
Number of vertices in the width of the height map. Changing this will resize the [member map_data].
</member>
</members>
<constants>
</constants>
</class>