godot/doc/classes/ORMSpatialMaterial.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ORMSpatialMaterial" inherits="Material3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
ORM 3D rendering material, based on [Material3D].
</brief_description>
<description>
This is a variant of the SpatialMaterial that uses an ORM texture to store AO, roughness and metallic information.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>