godot/doc/classes/Texture3D.xml
Rémi Verschelde 32ddd4f4e0
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

32 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture3D" inherits="TextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture with 3 dimensions.
</brief_description>
<description>
Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. See also [TextureArray].
[b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
</description>
<tutorials>
</tutorials>
<methods>
<method name="create">
<return type="void" />
<argument index="0" name="width" type="int" />
<argument index="1" name="height" type="int" />
<argument index="2" name="depth" type="int" />
<argument index="3" name="format" type="int" enum="Image.Format" />
<argument index="4" name="flags" type="int" default="4" />
<description>
Creates the Texture3D with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/code] options.
</description>
</method>
</methods>
<members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" overrides="TextureLayered" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [ ],&quot;width&quot;: 0}" />
<member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="TextureLayered" default="4" />
</members>
<constants>
</constants>
</class>