..
default_theme
Cleanup: Remove executable bit from files which don't need it
2021-01-26 17:00:15 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
animation.cpp
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2021-01-13 16:17:06 +01:00
animation.h
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2021-01-13 16:17:06 +01:00
audio_stream_sample.cpp
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2021-01-13 16:17:06 +01:00
audio_stream_sample.h
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2021-01-13 16:17:06 +01:00
bit_map.cpp
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2021-01-13 16:17:06 +01:00
bit_map.h
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2021-01-13 16:17:06 +01:00
box_shape.cpp
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2021-01-13 16:17:06 +01:00
box_shape.h
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capsule_shape.cpp
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capsule_shape.h
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capsule_shape_2d.cpp
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2021-01-13 16:17:06 +01:00
capsule_shape_2d.h
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2021-01-13 16:17:06 +01:00
circle_shape_2d.cpp
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2021-01-13 16:17:06 +01:00
circle_shape_2d.h
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2021-01-13 16:17:06 +01:00
concave_polygon_shape.cpp
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2021-01-13 16:17:06 +01:00
concave_polygon_shape.h
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2021-01-13 16:17:06 +01:00
concave_polygon_shape_2d.cpp
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2021-01-13 16:17:06 +01:00
concave_polygon_shape_2d.h
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2021-01-13 16:17:06 +01:00
convex_polygon_shape.cpp
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2021-01-13 16:17:06 +01:00
convex_polygon_shape.h
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2021-01-13 16:17:06 +01:00
convex_polygon_shape_2d.cpp
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2021-01-13 16:17:06 +01:00
convex_polygon_shape_2d.h
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2021-01-13 16:17:06 +01:00
curve.cpp
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2021-01-13 16:17:06 +01:00
curve.h
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2021-01-13 16:17:06 +01:00
cylinder_shape.cpp
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2021-01-13 16:17:06 +01:00
cylinder_shape.h
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2021-01-13 16:17:06 +01:00
dynamic_font.cpp
Fix memory leak dynamic font
2021-01-17 17:53:13 +01:00
dynamic_font.h
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2021-01-13 16:17:06 +01:00
environment.cpp
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2021-01-13 16:17:06 +01:00
environment.h
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font.cpp
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2021-01-13 16:17:06 +01:00
font.h
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2021-01-13 16:17:06 +01:00
gradient.cpp
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2021-01-13 16:17:06 +01:00
gradient.h
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2021-01-13 16:17:06 +01:00
height_map_shape.cpp
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2021-01-13 16:17:06 +01:00
height_map_shape.h
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2021-01-13 16:17:06 +01:00
line_shape_2d.cpp
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2021-01-13 16:17:06 +01:00
line_shape_2d.h
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2021-01-13 16:17:06 +01:00
material.cpp
3D editor grid improvements
2021-02-02 13:30:50 +01:00
material.h
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2021-01-13 16:17:06 +01:00
mesh.cpp
CPU lightmapper formatting and minor fixes.
2021-01-14 18:08:33 +01:00
mesh.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
mesh_data_tool.cpp
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2021-01-13 16:17:06 +01:00
mesh_data_tool.h
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2021-01-13 16:17:06 +01:00
mesh_library.cpp
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2021-01-13 16:17:06 +01:00
mesh_library.h
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2021-01-13 16:17:06 +01:00
multimesh.cpp
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multimesh.h
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packed_scene.cpp
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2021-01-13 16:17:06 +01:00
packed_scene.h
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2021-01-13 16:17:06 +01:00
particles_material.cpp
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2021-01-13 16:17:06 +01:00
particles_material.h
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physics_material.cpp
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2021-01-13 16:17:06 +01:00
physics_material.h
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plane_shape.cpp
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2021-01-13 16:17:06 +01:00
plane_shape.h
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2021-01-13 16:17:06 +01:00
polygon_path_finder.cpp
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2021-01-13 16:17:06 +01:00
polygon_path_finder.h
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2021-01-13 16:17:06 +01:00
primitive_meshes.cpp
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2021-01-13 16:17:06 +01:00
primitive_meshes.h
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2021-01-13 16:17:06 +01:00
ray_shape.cpp
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2021-01-13 16:17:06 +01:00
ray_shape.h
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2021-01-13 16:17:06 +01:00
rectangle_shape_2d.cpp
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2021-01-13 16:17:06 +01:00
rectangle_shape_2d.h
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2021-01-13 16:17:06 +01:00
resource_format_text.cpp
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2021-01-13 16:17:06 +01:00
resource_format_text.h
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2021-01-13 16:17:06 +01:00
segment_shape_2d.cpp
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2021-01-13 16:17:06 +01:00
segment_shape_2d.h
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shader.cpp
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shader.h
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shape.cpp
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shape.h
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shape_2d.cpp
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2021-01-13 16:17:06 +01:00
shape_2d.h
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skin.cpp
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2021-01-13 16:17:06 +01:00
skin.h
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2021-01-13 16:17:06 +01:00
sky.cpp
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
sky.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
sphere_shape.cpp
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2021-01-13 16:17:06 +01:00
sphere_shape.h
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2021-01-13 16:17:06 +01:00
style_box.cpp
Fix typo in theming methods ("botton" -> "bottom")
2021-01-26 17:00:15 +01:00
style_box.h
Fix typo in theming methods ("botton" -> "bottom")
2021-01-26 17:00:15 +01:00
surface_tool.cpp
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2021-01-13 16:17:06 +01:00
surface_tool.h
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2021-01-13 16:17:06 +01:00
text_file.cpp
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2021-01-13 16:17:06 +01:00
text_file.h
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2021-01-13 16:17:06 +01:00
texture.cpp
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
texture.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
theme.cpp
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2021-01-13 16:17:06 +01:00
theme.h
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tile_set.cpp
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tile_set.h
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2021-01-13 16:17:06 +01:00
video_stream.h
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2021-01-13 16:17:06 +01:00
visual_shader.cpp
Adds Metallic to spatial light input of visual shaders
2021-02-02 13:02:46 +01:00
visual_shader.h
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2021-01-13 16:17:06 +01:00
visual_shader_nodes.cpp
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2021-01-13 16:17:06 +01:00
visual_shader_nodes.h
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world.cpp
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world.h
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world_2d.cpp
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2021-01-13 16:17:06 +01:00
world_2d.h
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