godot/platform/javascript
pattlebass 82c3e6229b HTML5: Make `OS.get_locale()` match other platforms
Fixes #63029.

(cherry picked from commit d57a76c809)
2022-07-15 23:25:01 +02:00
..
api [HTML5] Implement JavaScript PWA update callbacks. 2022-02-06 18:33:13 +01:00
export [HTML5] Add GDNative+Threads build. 2022-06-13 11:46:08 +02:00
js HTML5: Make `OS.get_locale()` match other platforms 2022-07-15 23:25:01 +02:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
README.md
SCsub [HTML5] Add GDNative+Threads build. 2022-06-13 11:46:08 +02:00
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py refactoring: simplify compiler version check 2022-06-17 10:08:49 +02:00
dom_keys.inc
emscripten_helpers.py [HTML5] Add GDNative+Threads build. 2022-06-13 11:46:08 +02:00
godot_audio.h
godot_js.h [HTML5] Implement JavaScript PWA update callbacks. 2022-02-06 18:33:13 +01:00
godot_webgl2.cpp
godot_webgl2.h
http_client.h.inc
http_client_javascript.cpp [Net] Fix get_response_body_length for large files. 2022-01-25 18:23:04 +01:00
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp [HTML5] Implement JavaScript PWA update callbacks. 2022-02-06 18:33:13 +01:00
logo.png
os_javascript.cpp Fix default cursor in html5 export. 2022-07-01 20:46:58 +02:00
os_javascript.h Add OS::is_process_running function. 2022-05-05 15:02:46 +02:00
package-lock.json HTML5: Run `npm audit fix` 2022-05-25 14:59:03 +02:00
package.json HTML5: Run `npm audit fix` 2022-05-25 14:59:03 +02:00
platform_config.h
run_icon.png
serve.json Add local web server configuration designed for web editor development 2022-01-25 18:23:39 +01:00

README.md

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.