b0d41847ed
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines.
39 lines
1.5 KiB
Python
39 lines
1.5 KiB
Python
#!/usr/bin/env python
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Import('env')
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env_math = env.Clone() # Maybe make one specific for crypto?
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is_builtin = env["builtin_mbedtls"]
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has_module = env["module_mbedtls_enabled"]
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if is_builtin or not has_module:
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# Use our headers for builtin or if the module is not going to be compiled.
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# We decided not to depend on system mbedtls just for these few files that can
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# be easily extracted.
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env_math.Prepend(CPPPATH=["#thirdparty/mbedtls/include"])
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# MbedTLS core functions (for CryptoCore).
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# If the mbedtls module is compiled we don't need to add the .c files with our
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# custom config since they will be built by the module itself.
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# Only if the module is not enabled, we must compile here the required sources
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# to make a "light" build with only the necessary mbedtls files.
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if not has_module:
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env_thirdparty = env_math.Clone()
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env_thirdparty.disable_warnings()
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# Custom config file
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env_thirdparty.Append(CPPDEFINES=[('MBEDTLS_CONFIG_FILE', "thirdparty/mbedtls/include/godot_core_mbedtls_config.h")])
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thirdparty_mbedtls_dir = "#thirdparty/mbedtls/library/"
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thirdparty_mbedtls_sources = [
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"aes.c",
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"base64.c",
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"md5.c",
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"sha1.c",
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"sha256.c",
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"godot_core_mbedtls_platform.c"
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]
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thirdparty_mbedtls_sources = [thirdparty_mbedtls_dir + file for file in thirdparty_mbedtls_sources]
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env_thirdparty.add_source_files(env.core_sources, thirdparty_mbedtls_sources)
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env_math.add_source_files(env.core_sources, "*.cpp")
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