145 lines
5.1 KiB
C++
145 lines
5.1 KiB
C++
/**************************************************************************/
|
|
/* instance_placeholder.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "instance_placeholder.h"
|
|
|
|
#include "core/io/resource_loader.h"
|
|
#include "scene/resources/packed_scene.h"
|
|
|
|
bool InstancePlaceholder::_set(const StringName &p_name, const Variant &p_value) {
|
|
PropSet ps;
|
|
ps.name = p_name;
|
|
ps.value = p_value;
|
|
stored_values.push_back(ps);
|
|
return true;
|
|
}
|
|
|
|
bool InstancePlaceholder::_get(const StringName &p_name, Variant &r_ret) const {
|
|
for (const List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) {
|
|
if (E->get().name == p_name) {
|
|
r_ret = E->get().value;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void InstancePlaceholder::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
for (const List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) {
|
|
PropertyInfo pi;
|
|
pi.name = E->get().name;
|
|
pi.type = E->get().value.get_type();
|
|
pi.usage = PROPERTY_USAGE_STORAGE;
|
|
|
|
p_list->push_back(pi);
|
|
}
|
|
}
|
|
|
|
void InstancePlaceholder::set_instance_path(const String &p_name) {
|
|
path = p_name;
|
|
}
|
|
|
|
String InstancePlaceholder::get_instance_path() const {
|
|
return path;
|
|
}
|
|
|
|
Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene> &p_custom_scene) {
|
|
ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
|
|
|
|
Node *base = get_parent();
|
|
if (!base) {
|
|
return nullptr;
|
|
}
|
|
|
|
Ref<PackedScene> ps;
|
|
if (p_custom_scene.is_valid()) {
|
|
ps = p_custom_scene;
|
|
} else {
|
|
ps = ResourceLoader::load(path, "PackedScene");
|
|
}
|
|
|
|
if (!ps.is_valid()) {
|
|
return nullptr;
|
|
}
|
|
Node *scene = ps->instance();
|
|
if (!scene) {
|
|
return nullptr;
|
|
}
|
|
scene->set_name(get_name());
|
|
int pos = get_position_in_parent();
|
|
|
|
for (List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) {
|
|
scene->set(E->get().name, E->get().value);
|
|
}
|
|
|
|
if (p_replace) {
|
|
queue_delete();
|
|
base->remove_child(this);
|
|
}
|
|
|
|
base->add_child(scene);
|
|
base->move_child(scene, pos);
|
|
|
|
return scene;
|
|
}
|
|
|
|
void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_scene) {
|
|
//Deprecated by
|
|
create_instance(true, p_custom_scene);
|
|
}
|
|
|
|
Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
|
|
Dictionary ret;
|
|
PoolStringArray order;
|
|
|
|
for (List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) {
|
|
ret[E->get().name] = E->get().value;
|
|
if (p_with_order) {
|
|
order.push_back(E->get().name);
|
|
}
|
|
};
|
|
|
|
if (p_with_order) {
|
|
ret[".order"] = order;
|
|
}
|
|
|
|
return ret;
|
|
};
|
|
|
|
void InstancePlaceholder::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_stored_values", "with_order"), &InstancePlaceholder::get_stored_values, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("create_instance", "replace", "custom_scene"), &InstancePlaceholder::create_instance, DEFVAL(false), DEFVAL(Variant()));
|
|
ClassDB::bind_method(D_METHOD("replace_by_instance", "custom_scene"), &InstancePlaceholder::replace_by_instance, DEFVAL(Variant()));
|
|
ClassDB::bind_method(D_METHOD("get_instance_path"), &InstancePlaceholder::get_instance_path);
|
|
}
|
|
|
|
InstancePlaceholder::InstancePlaceholder() {
|
|
}
|