godot/platform/linuxbsd/x11
Markus Sauermann 60aaa017ff Enable Drag and Drop for SubViewports and Windows
Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.

In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.

Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
..
dynwrappers
SCsub
detect_prime_x11.cpp
detect_prime_x11.h
display_server_x11.cpp Enable Drag and Drop for SubViewports and Windows 2024-09-15 01:06:02 +02:00
display_server_x11.h Pass window exclusive and transient properties for subwindow creation 2024-07-25 00:27:27 +08:00
gl_manager_x11.cpp
gl_manager_x11.h
gl_manager_x11_egl.cpp
gl_manager_x11_egl.h
key_mapping_x11.cpp
key_mapping_x11.h
rendering_context_driver_vulkan_x11.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_context_driver_vulkan_x11.h