eaaee63b62
A few extra renames for classes which were missed in last week's PRs.
55 lines
1.8 KiB
XML
55 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisibilityNotifier3D" inherits="Node3D" version="4.0">
|
|
<brief_description>
|
|
Detects when the node is visible on screen.
|
|
</brief_description>
|
|
<description>
|
|
The VisibilityNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera3D]'s view.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="is_on_screen" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
If [code]true[/code], the bounding box is on the screen.
|
|
[b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB( -1, -1, -1, 2, 2, 2 )">
|
|
The VisibilityNotifier3D's bounding box.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="camera_entered">
|
|
<argument index="0" name="camera" type="Camera3D">
|
|
</argument>
|
|
<description>
|
|
Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view.
|
|
</description>
|
|
</signal>
|
|
<signal name="camera_exited">
|
|
<argument index="0" name="camera" type="Camera3D">
|
|
</argument>
|
|
<description>
|
|
Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view.
|
|
</description>
|
|
</signal>
|
|
<signal name="screen_entered">
|
|
<description>
|
|
Emitted when the VisibilityNotifier3D enters the screen.
|
|
</description>
|
|
</signal>
|
|
<signal name="screen_exited">
|
|
<description>
|
|
Emitted when the VisibilityNotifier3D exits the screen.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|