godot/platform
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
..
android Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
ios Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
linuxbsd Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
macos Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
web Merge pull request #90352 from Faless/web/serve_fix_browser_order 2024-08-19 14:33:26 +02:00
windows Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
SCsub Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00