godot/platform
Rémi Verschelde 36738ddda4 glew: Split thirdparty files and isolate env
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.
2016-10-15 12:01:28 +02:00
..
android ogg/vorbis/opus: Make them modules and unbundle thirdparty libs 2016-10-15 11:50:40 +02:00
bb10 theora: Move to a module and split thirdparty lib 2016-10-15 11:50:41 +02:00
haiku glew: Split thirdparty files and isolate env 2016-10-15 12:01:28 +02:00
iphone ogg/vorbis/opus: Make them modules and unbundle thirdparty libs 2016-10-15 11:50:40 +02:00
javascript squish: Move to a module and split thirdparty lib 2016-10-15 12:01:28 +02:00
osx glew: Split thirdparty files and isolate env 2016-10-15 12:01:28 +02:00
server glew: Split thirdparty files and isolate env 2016-10-15 12:01:28 +02:00
windows glew: Split thirdparty files and isolate env 2016-10-15 12:01:28 +02:00
winrt Drop nedmalloc which is apparently not used anymore 2016-10-14 18:21:23 +02:00
x11 glew: Split thirdparty files and isolate env 2016-10-15 12:01:28 +02:00