137 lines
5.8 KiB
Plaintext
137 lines
5.8 KiB
Plaintext
/*************************************************************************/
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/* godot_application_delegate.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "godot_application_delegate.h"
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#include "display_server_osx.h"
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#include "os_osx.h"
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@implementation GodotApplicationDelegate
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- (void)forceUnbundledWindowActivationHackStep1 {
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// Step 1: Switch focus to macOS SystemUIServer process.
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// Required to perform step 2, TransformProcessType will fail if app is already the in focus.
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for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.systemuiserver"]) {
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[app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
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break;
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}
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[self performSelector:@selector(forceUnbundledWindowActivationHackStep2)
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withObject:nil
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afterDelay:0.02];
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}
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- (void)forceUnbundledWindowActivationHackStep2 {
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// Step 2: Register app as foreground process.
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ProcessSerialNumber psn = { 0, kCurrentProcess };
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(void)TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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[self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02];
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}
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- (void)forceUnbundledWindowActivationHackStep3 {
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// Step 3: Switch focus back to app window.
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[[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps];
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}
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- (void)applicationDidFinishLaunching:(NSNotification *)notice {
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NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
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if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO)) {
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// If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
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[self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02];
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}
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}
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- (void)applicationDidResignActive:(NSNotification *)notification {
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DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
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if (ds) {
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ds->mouse_process_popups(true);
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}
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
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}
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}
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- (void)applicationDidBecomeActive:(NSNotification *)notification {
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if (OS::get_singleton()->get_main_loop()) {
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
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}
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}
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- (void)globalMenuCallback:(id)sender {
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DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
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if (ds) {
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return ds->menu_callback(sender);
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}
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}
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- (NSMenu *)applicationDockMenu:(NSApplication *)sender {
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DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
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if (ds) {
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return ds->get_dock_menu();
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} else {
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return nullptr;
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}
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}
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- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename {
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// Note: may be called called before main loop init!
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OS_OSX *os = (OS_OSX *)OS::get_singleton();
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if (os) {
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os->set_open_with_filename(String::utf8([filename UTF8String]));
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}
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#ifdef TOOLS_ENABLED
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// Open new instance.
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if (os && os->get_main_loop()) {
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List<String> args;
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args.push_back(os->get_open_with_filename());
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String exec = os->get_executable_path();
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os->create_process(exec, args);
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}
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#endif
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return YES;
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}
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender {
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DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
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if (ds) {
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ds->send_window_event(ds->get_window(DisplayServerOSX::MAIN_WINDOW_ID), DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST);
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}
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return NSTerminateCancel;
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}
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- (void)showAbout:(id)sender {
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OS_OSX *os = (OS_OSX *)OS::get_singleton();
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if (os && os->get_main_loop()) {
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os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT);
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}
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}
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@end
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