66 lines
2.0 KiB
XML
66 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build">
|
|
<brief_description>
|
|
Input event for gamepad buttons.
|
|
</brief_description>
|
|
<description>
|
|
Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
|
|
</description>
|
|
<tutorials>
|
|
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_button_index" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_pressure" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_button_index">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="button_index" type="int">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_pressed">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="pressed" type="bool">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_pressure">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="pressure" type="float">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
|
|
Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@global Scope].
|
|
</member>
|
|
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
|
|
If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released.
|
|
</member>
|
|
<member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
|
|
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|