67 lines
1.9 KiB
XML
67 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Input event type for screen touch events.
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(only available on mobile devices)
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</brief_description>
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<description>
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Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_index" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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</description>
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</method>
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<method name="set_index">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_position">
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<return type="void">
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</return>
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<argument index="0" name="position" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_pressed">
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<return type="void">
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</return>
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<argument index="0" name="pressed" type="bool">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="index" type="int" setter="set_index" getter="get_index">
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Touch index in the case of a multi-touch event. One index = one finger.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position">
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Touch position.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code] the touch's state is pressed. If [code]false[/code] the touch's state is released.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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