godot/platform/iphone/app_delegate.h
2020-02-21 21:42:34 -08:00

55 lines
2.7 KiB
C++

/*************************************************************************/
/* app_delegate.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#if defined(OPENGL_ENABLED)
#import "gl_view.h"
#endif
#import "view_controller.h"
#import <UIKit/UIKit.h>
#import <CoreMotion/CoreMotion.h>
#if defined(OPENGL_ENABLED)
@interface AppDelegate : NSObject <UIApplicationDelegate, GLViewDelegate> {
#endif
#if defined(VULKAN_ENABLED)
@interface AppDelegate : NSObject <UIApplicationDelegate> {
#endif
//@property (strong, nonatomic) UIWindow *window;
ViewController *view_controller;
bool is_focus_out;
};
@property(strong, nonatomic) UIWindow *window;
+ (ViewController *)getViewController;
@end