godot/core/crypto
Rémi Verschelde c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
..
aes_context.cpp Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
aes_context.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
crypto_core.cpp Adds PCK encryption support (using script encryption key for export). 2020-09-05 14:53:39 +03:00
crypto_core.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
crypto.cpp feat: HMAC support in Crypto APIs 2020-11-26 18:39:56 -08:00
crypto.h feat: HMAC support in Crypto APIs 2020-11-26 18:39:56 -08:00
hashing_context.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
hashing_context.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00