51 lines
2.6 KiB
XML
51 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationRegion3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A region of the navigation map.
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</brief_description>
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<description>
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A region of the navigation map. It tells the [NavigationServer3D] what can be navigated and what cannot, based on its [NavigationMesh] resource.
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Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer3D.map_set_edge_connection_margin].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="bake_navigation_mesh">
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<return type="void" />
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<argument index="0" name="on_thread" type="bool" default="true" />
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<description>
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Bakes the [NavigationMesh]. If [code]on_thread[/code] is set to [code]true[/code] (default), the baking is done on a separate thread. Baking on separate thread is useful because navigation baking is not a cheap operation. When it is completed, it automatically sets the new [NavigationMesh]. Please note that baking on separate thread may be very slow if geometry is parsed from meshes as async access to each mesh involves heavy synchronization.
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</description>
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</method>
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<method name="get_region_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] of this region on the [NavigationServer3D]. Combined with [method NavigationServer3D.map_get_closest_point_owner] can be used to identify the [NavigationRegion3D] closest to a point on the merged navigation map.
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</description>
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</method>
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</methods>
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<members>
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<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
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Determines if the [NavigationRegion3D] is enabled or disabled.
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</member>
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<member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
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A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path].
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</member>
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<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
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The [NavigationMesh] resource to use.
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</member>
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</members>
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<signals>
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<signal name="bake_finished">
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<description>
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Notifies when the navigation mesh bake operation is completed.
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</description>
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</signal>
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<signal name="navigation_mesh_changed">
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<description>
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Notifies when the [NavigationMesh] has changed.
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</description>
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</signal>
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</signals>
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</class>
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