.. |
blend_shape.glsl
|
Blend shapes using transform feedback (GPU)
|
2016-11-24 20:46:55 -03:00 |
canvas_shadow.glsl
|
Begining of GLES3 renderer:
|
2016-10-03 21:35:16 +02:00 |
canvas.glsl
|
remove half_texpixel in canvas since no longer used
|
2017-11-12 08:29:28 -03:00 |
copy.glsl
|
Fix issues when rendering panoramic sky in stereoscopic
|
2017-10-10 22:51:37 +11:00 |
cube_to_dp.glsl
|
all light types and shadows are working, pending a lot of clean-up
|
2016-11-09 23:55:06 -03:00 |
cubemap_filter.glsl
|
Several changes to better run in mobile.
|
2017-07-22 14:08:17 -03:00 |
effect_blur.glsl
|
Fixed orthogonal projection in all effects and post processes
|
2017-09-07 20:16:33 -03:00 |
exposure.glsl
|
Tonemapping and Auto Exposure support
|
2016-12-07 17:49:52 -03:00 |
particles.glsl
|
Several changes to better run in mobile.
|
2017-07-22 14:08:17 -03:00 |
resolve.glsl
|
Several changes to better run in mobile.
|
2017-07-22 14:08:17 -03:00 |
scene.glsl
|
After a lot of trial and error, i think rim lighting implementation is now perfect, closes #13986
|
2017-12-08 11:09:03 -03:00 |
screen_space_reflection.glsl
|
Fixed orthogonal projection in all effects and post processes
|
2017-09-07 20:16:33 -03:00 |
SCsub
|
Make build scripts Python3 compatible
|
2017-08-27 23:05:39 +02:00 |
ssao_blur.glsl
|
Many fixes to SSAO, should be good now.
|
2017-10-22 13:52:48 -03:00 |
ssao_minify.glsl
|
Fixed orthogonal projection in all effects and post processes
|
2017-09-07 20:16:33 -03:00 |
ssao.glsl
|
Many fixes to SSAO, should be good now.
|
2017-10-22 13:52:48 -03:00 |
subsurf_scattering.glsl
|
Fix type error in subsurface scattering shader code
|
2017-10-04 19:47:45 +09:00 |
tonemap.glsl
|
Fix viewport vflip
|
2017-10-12 16:25:13 +09:00 |