godot/modules/gltf/doc_classes
Hugo Locurcio bfe54e4d44 Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.

(cherry picked from commit 3a8104289d)
2022-05-05 15:13:11 +02:00
..
EditorSceneImporterGLTF.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
GLTFAccessor.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
GLTFAnimation.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
GLTFBufferView.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
GLTFCamera.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
GLTFDocument.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
GLTFLight.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
GLTFMesh.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
GLTFNode.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
GLTFSkeleton.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
GLTFSkin.xml doc: Use self-closing tags for `return` and `argument` 2021-08-03 10:20:19 +02:00
GLTFSpecGloss.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
GLTFState.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
GLTFTexture.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00
PackedSceneGLTF.xml Document that glTF classes are only usable in editor builds 2022-05-05 15:13:11 +02:00