godot/tools/Godot.app/Contents/Info.plist
RegalMedia 3d9e26bfce Update version in Info.plist
Getting info on Godot.app still shows version 1.0.0.  Would be nice to have this reflect the real version number via the build system.
2016-03-07 20:17:01 -06:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>Godot</string>
<key>CFBundleName</key>
<string>Godot</string>
<key>CFBundleGetInfoString</key>
<string>(c) 2007-2016 Juan Linietsky, Ariel Manzur</string>
<key>CFBundleIconFile</key>
<string>Godot.icns</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.godot</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>2.0.1</string>
<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
<string>2.0.1</string>
<key>NSHumanReadableCopyright</key>
<string>© 2007-2016 Juan Linietsky, Ariel Manzur</string>
<key>LSMinimumSystemVersion</key>
<string>10.6.0</string>
<key>LSMinimumSystemVersionByArchitecture</key>
<dict>
<key>x86_64</key>
<string>10.6.0</string>
</dict>
<key>NSHighResolutionCapable</key>
<false/>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeExtensions</key>
<array>
<string>scn</string>
<string>SCN</string>
</array>
<key>CFBundleTypeIconFile</key>
<string>Godot.icns</string>
<key>CFBundleTypeMIMETypes</key>
<array>
<string>scene/x-scn</string>
</array>
<key>CFBundleTypeName</key>
<string>Godot Scene</string>
<key>CFBundleTypeOSTypes</key>
<array>
<string>SCN </string>
</array>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSIsAppleDefaultForType</key>
<true/>
<key>LSItemContentTypes</key>
<array>
<string>org.godotengine.scn</string>
</array>
</dict>
</array>
</dict>
</plist>