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376290ea86
godot
/
servers
/
rendering
/
renderer_rd
/
environment
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Rémi Verschelde
2b2c372dbc
Merge pull request
#70122
from clayjohn/VRS-r8uint
...
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-17 12:22:03 +01:00
..
fog.cpp
Refactor
ShaderData
& fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00
fog.h
Refactor
ShaderData
& fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00
gi.cpp
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
2022-12-16 09:53:12 -08:00
gi.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
sky.cpp
Refactor
ShaderData
& fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00
sky.h
Refactor
ShaderData
& fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00