godot/platform
BastiaanOlij 3768a3b2c5 More fixes for iOS Godot 3.0
- nicely exit if initialisation fails
- fix a few issues around new event handling
- use 16bit single channel framebuffer as 32bit is not supported on iOS
2017-05-23 22:38:36 +10:00
..
android Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
haiku Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
iphone More fixes for iOS Godot 3.0 2017-05-23 22:38:36 +10:00
javascript Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
osx added modifier key to scroll event 2017-05-22 03:46:54 -07:00
server Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
uwp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
windows Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
x11 Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00