godot/platform/javascript
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
..
export Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
audio_driver_javascript.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
audio_driver_javascript.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
audio_server_javascript.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
audio_server_javascript.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
detect.py Make build scripts Scons 3.0/Python3 compatible 2017-10-24 06:41:32 +02:00
dom_keys.h Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
javascript_eval.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
javascript_main.cpp Reimplement HTML5 mouse input without GLUT 2017-11-10 20:51:16 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_javascript.cpp Hardware cursor implementation for Godot Engine 2.1 2017-12-15 11:37:36 -05:00
os_javascript.h Hardware cursor implementation for Godot Engine 2.1 2017-12-15 11:37:36 -05:00
platform_config.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00