377fdc1e33
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings. - Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor. - Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos) - Cleanup the Input (set_mouse_in_window should not be used anymore) - Update the documentation - Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android - NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help) - NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory) - Build it for Windows, Android and OSX |
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detect.py | ||
godot_server.cpp | ||
logo.png | ||
os_server.cpp | ||
os_server.h | ||
platform_config.h | ||
SCsub |