godot/platform/windows
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
..
export Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
context_gl_win.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
context_gl_win.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
crash_handler_win.cpp Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
crash_handler_win.h Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-19 19:56:24 -03:00
ctxgl_procaddr.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
ctxgl_procaddr.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
detect.py Fix windows compilation when using MinGW 2017-12-07 07:30:22 +01:00
godot_res.rc Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
godot_win.cpp Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-19 19:56:24 -03:00
godot.ico Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
joystick.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
joystick.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
key_mapping_win.cpp Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073) 2017-10-14 15:49:21 +07:00
key_mapping_win.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
lang_table.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_windows.cpp Hardware cursor implementation for Godot Engine 2.1 2017-12-15 11:37:36 -05:00
os_windows.h Hardware cursor implementation for Godot Engine 2.1 2017-12-15 11:37:36 -05:00
packet_peer_udp_winsock.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
packet_peer_udp_winsock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
platform_config.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00
stream_peer_winsock.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
stream_peer_winsock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
tcp_server_winsock.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
tcp_server_winsock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00