godot/servers/visual
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
..
particle_system_sw.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
particle_system_sw.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
rasterizer_dummy.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
rasterizer_dummy.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
rasterizer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
rasterizer.h Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
shader_language.cpp Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
shader_language.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
visual_server_raster.cpp Hardware cursor implementation for Godot Engine 2.1 2017-12-15 11:37:36 -05:00
visual_server_raster.h Hardware cursor implementation for Godot Engine 2.1 2017-12-15 11:37:36 -05:00
visual_server_wrap_mt.cpp Remove funny output during when exporting a project or loading Godot Engine 2017-12-11 11:13:04 -05:00
visual_server_wrap_mt.h Hardware cursor implementation for Godot Engine 2.1 2017-12-15 11:37:36 -05:00