0826b79035
- Make NodePath and RID sealed classes. - Renamed rand_range to RandRange.
154 lines
4.3 KiB
C#
154 lines
4.3 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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namespace Godot
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{
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public sealed partial class NodePath : IDisposable
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{
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private bool disposed = false;
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internal IntPtr ptr;
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internal static IntPtr GetPtr(NodePath instance)
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{
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if (instance == null)
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return IntPtr.Zero;
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if (instance.disposed)
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throw new ObjectDisposedException(instance.GetType().FullName);
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return instance.ptr;
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}
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~NodePath()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool disposing)
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{
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if (disposed)
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return;
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if (ptr != IntPtr.Zero)
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{
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godot_icall_NodePath_Dtor(ptr);
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ptr = IntPtr.Zero;
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}
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disposed = true;
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}
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internal NodePath(IntPtr ptr)
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{
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this.ptr = ptr;
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}
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public IntPtr NativeInstance
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{
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get { return ptr; }
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}
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public NodePath() : this(string.Empty) { }
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public NodePath(string path)
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{
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this.ptr = godot_icall_NodePath_Ctor(path);
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}
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public static implicit operator NodePath(string from)
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{
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return new NodePath(from);
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}
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public static implicit operator string(NodePath from)
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{
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return godot_icall_NodePath_operator_String(NodePath.GetPtr(from));
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}
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public override string ToString()
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{
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return (string)this;
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}
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public NodePath GetAsPropertyPath()
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{
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return new NodePath(godot_icall_NodePath_get_as_property_path(NodePath.GetPtr(this)));
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}
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public string GetConcatenatedSubnames()
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{
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return godot_icall_NodePath_get_concatenated_subnames(NodePath.GetPtr(this));
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}
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public string GetName(int idx)
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{
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return godot_icall_NodePath_get_name(NodePath.GetPtr(this), idx);
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}
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public int GetNameCount()
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{
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return godot_icall_NodePath_get_name_count(NodePath.GetPtr(this));
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}
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public string GetSubname(int idx)
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{
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return godot_icall_NodePath_get_subname(NodePath.GetPtr(this), idx);
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}
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public int GetSubnameCount()
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{
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return godot_icall_NodePath_get_subname_count(NodePath.GetPtr(this));
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}
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public bool IsAbsolute()
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{
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return godot_icall_NodePath_is_absolute(NodePath.GetPtr(this));
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}
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public bool IsEmpty()
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{
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return godot_icall_NodePath_is_empty(NodePath.GetPtr(this));
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_NodePath_Ctor(string path);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_NodePath_Dtor(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static string godot_icall_NodePath_operator_String(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_NodePath_get_as_property_path(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static string godot_icall_NodePath_get_concatenated_subnames(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static string godot_icall_NodePath_get_name(IntPtr ptr, int arg1);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static int godot_icall_NodePath_get_name_count(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static string godot_icall_NodePath_get_subname(IntPtr ptr, int arg1);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static int godot_icall_NodePath_get_subname_count(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_NodePath_is_absolute(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_NodePath_is_empty(IntPtr ptr);
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}
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}
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