godot/scene
PouleyKetchoupp 37ef04c986 Improve Raycast render debug
Fix Raycast node render debug not showing in editor camera preview.

Use dynamic mesh update to change the ray on-the-fly without too much
extra cost when collision debug is enabled.

Fixes #43571
2021-01-14 15:51:22 -07:00
..
2d Merge pull request #44704 from madmiraal/fix-44510-3.2 2021-01-13 17:16:19 +01:00
3d Improve Raycast render debug 2021-01-14 15:51:22 -07:00
animation StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length. 2021-01-05 20:48:57 +01:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Add AspectRatioContainer class 2021-01-12 16:25:26 +02:00
main Tooltips: Fix unassigned strip_edges() call on text 2021-01-05 21:33:33 +01:00
resources Fix BVH physics project setting 2021-01-13 09:22:17 +00:00
register_scene_types.cpp Add AspectRatioContainer class 2021-01-12 16:25:26 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00