godot/modules/gdscript
Bojidar Marinov f25e9a08e1 Fix #5891 by not expecting the script instance to be a GDInstance
It could be a placeholder instance as well

(cherry picked from commit 76ea995228)
2016-08-08 18:14:44 +02:00
..
SCsub
config.py
gd_compiler.cpp Forgot to clear signals on recompile, closes #5729 2016-07-17 13:49:59 -03:00
gd_compiler.h
gd_editor.cpp Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D 2016-07-30 21:27:58 +02:00
gd_function.cpp Fix #5891 by not expecting the script instance to be a GDInstance 2016-08-08 18:14:44 +02:00
gd_function.h Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes 2016-06-29 21:06:16 -03:00
gd_functions.cpp Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
gd_functions.h
gd_parser.cpp Set proper line into operators when parsing GDScript, fixes #5822 2016-07-22 09:23:26 -03:00
gd_parser.h Only check for constants when parsing constants, should close #5497 2016-06-30 10:40:13 -03:00
gd_script.cpp Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 -03:00
gd_script.h Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 -03:00
gd_tokenizer.cpp Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
gd_tokenizer.h
register_types.cpp
register_types.h