godot/scene
Rémi Verschelde 3f7fa93179
Merge pull request #37362 from reduz/audioserver-memory-cleanup
Remove the audio memory allocator, use regular one instead.
2020-03-28 15:49:48 +01:00
..
2d More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
3d Fixed missed occurrences in #37361 renamings. 2020-03-28 12:37:44 +01:00
animation Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
debugger Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
gui Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
main Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
resources Merge pull request #37362 from reduz/audioserver-memory-cleanup 2020-03-28 15:49:48 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
scene_string_names.h Working multiple window support, including editor 2020-03-26 15:49:40 +01:00